Steam release notes
October 12, 2014 - by Abe Brookes

It’s been a long time coming, and it’s almost here! We’re days away from launching on Steam. Here’s what you can expect in the Steam release:

Map updates

Rooftops has received a lick of paint and some gameplay tweaks – Dementei has been working hard at making our most successful map even better. The skybox has some cool updates and the main areas are now more fun to move around in:

Trainingday has been updated with new art and a bit of a layout change – Abe(Black_Stormy) has been pumping out custom content just for this map:

Our other maps have received small tweaks and changes too – da_cocaine has some new visuals thanks to Hellu and da_sacred got some gameplay tweaks.

Bugfixes and Features

Jorge(Vino) has been hammering at his keyboard getting the server binaries ready, as well as fixing gameplay issues and adding features.

Stay tuned for the full changelog when the release goes live – and if you have any suggestions or want to see what we have planned, come past our forums and say hi!

Beta keys!

Can’t wait to get into the Steam release? We have 50 beta keys for playtesters or enthusiasts to get in early and see the latest changes before we go live. Visit our Beta Keys thread on the forums to see how you can pick one up.

We want to give an honorable mention to NinJa, who is destroying the leaderboards right now with a monthly style total of 398117 points! We gave him the first Double Action beta key for being so damn stylish. Someone get in there and give him some competition!

And a final big thank you to all the players who have supported and helped us so far – you guys have been our backbone through development and your input has been invaluable. We’re all looking forward to seeing what you guys think of the features we have planned for the next update!

The Future of Double Action
August 9, 2014 - by Vino

The last week has been a trip. We released the game, we got Greenlit, we got covered by a bunch of news outlets including PC Gamer and Blue’s News, a few famous internet personalities played the game, and I found one very insightful review. A record number of people have been playing the game and the leaderboard has been completely filled up with style.

I’ve gotten a lot of questions about what will happen with DA in the future. We’re going to be releasing the Steam version in early September, as I’ll be on vacation in the last week of August. It will have some gameplay fixes (too many grenades!) and a our mapper has been working on a ton of graphical updates to the maps that will arrive in the Steam version. We’re also planning an OSX release.

As for what happens after that, the DA team plans on continuing to work on DA for as long as people are playing, and people are definitely playing. We’re currently aiming for the next major release some time this winter.

If you think you can help with Double Action development, have a look at our workshop page and introduce yourself on our forums. We’re especially looking for a good character artist and character animator.

A few notes on some problems people have been having.

  • If the game runs slow for you, try running the commands “da_ssao 0″ and “da_pretty_pixels 0″ in the console.
  • If you’re having trouble loading the game, try validating the cache for Source SDK Base 2013 Multiplayer.
  • If you’re still having trouble loading the game, try deleting the file “libcef.dll” in your Source SDK Base 2013 Multiplayer directory.

These problems and more will be address in the Steam release.

Introducing Double Action: Boogaloo
August 2, 2014 - by Vino

Three years ago I set out to make a stylish multiplayer action game, and today I’m very proud to announce that it is released. Only two days late! You can download it RIGHT NOW or click the download button on the front page to grab it. The team is very proud of it and we hope you enjoy it. For those of you who are wondering what changes there are from the previous version Kappa Plus, there are a few bug and balance fixes and some visual improvements.

The other great news we received today (what great timing!) is that our Steam Greenlight was approved, so we’re going to be planning a release on Steam in the near future. I can’t yet say exactly what the details of that will be since we’re still at the very beginning of that process. We’ll be announcing more in the coming weeks.

Thank you to everybody for your love and support, I appreciate it a lot and I know the rest of the team does as well.

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