Now available on Steam
The team is very proud to announce that Double Action is now available on Steam. Thanks to everyone who participated in the beta and left bugs on the forums! We’ve fixed a heap of map errors and tuned up the gameplay. We’d love to do more but it’s time to put this beast on the road!
Name the Next Version
“Boogaloo” has been the codename for our first version of Double Action. Now that it has been released and we’re working towards the next update, we need a new name for the next version! We have chosen from a pool of names voted on by our forum community and after much deliberation, many backflips and a few akimbo headshots, we’ve narrowed the field to two, but we’re leaving the final decision up to you.
So what’s new?
If you’ve been playing our moddb version you’ll notice some major updates to Rooftops and Trainingday. Rooftops has a fancy new skybox and Trainingday has an entirely new look. Streets got a bit of a touch up and bugfix while Cocaine and Sacred had some small tweaks.
We also want to say a huge thank you to Raizio from www.SimRai.com for hosting our servers all through from a bitty beta up until release. He’s practically one of the team and we couldn’t have made it here without him.
So what’s next?
We have big plans for our next update to DA. More content and more features to keep the stunts flowin and the style showin. If you have suggestions, feedback or just want to chat, come past the Double Action forums and say hi!
It’s been a long time coming, and it’s almost here! We’re days away from launching on Steam. Here’s what you can expect in the Steam release:
Rooftops has received a lick of paint and some gameplay tweaks – Dementei has been working hard at making our most successful map even better. The skybox has some cool updates and the main areas are now more fun to move around in:
Trainingday has been updated with new art and a bit of a layout change – Abe(Black_Stormy) has been pumping out custom content just for this map:
Our other maps have received small tweaks and changes too – da_cocaine has some new visuals thanks to Hellu and da_sacred got some gameplay tweaks.
Bugfixes and Features
Jorge(Vino) has been hammering at his keyboard getting the server binaries ready, as well as fixing gameplay issues and adding features.
Stay tuned for the full changelog when the release goes live – and if you have any suggestions or want to see what we have planned, come past our forums and say hi!
Can’t wait to get into the Steam release? We have 50 beta keys for playtesters or enthusiasts to get in early and see the latest changes before we go live. Visit our Beta Keys thread on the forums to see how you can pick one up.
We want to give an honorable mention to NinJa, who is destroying the leaderboards right now with a monthly style total of 398117 points! We gave him the first Double Action beta key for being so damn stylish. Someone get in there and give him some competition!
And a final big thank you to all the players who have supported and helped us so far – you guys have been our backbone through development and your input has been invaluable. We’re all looking forward to seeing what you guys think of the features we have planned for the next update!
The last week has been a trip. We released the game, we got Greenlit, we got covered by a bunch of news outlets including PC Gamer and Blue’s News, a few famous internet personalities played the game, and I found one very insightful review. A record number of people have been playing the game and the leaderboard has been completely filled up with style.
I’ve gotten a lot of questions about what will happen with DA in the future. We’re going to be releasing the Steam version in early September, as I’ll be on vacation in the last week of August. It will have some gameplay fixes (too many grenades!) and a our mapper has been working on a ton of graphical updates to the maps that will arrive in the Steam version. We’re also planning an OSX release.
As for what happens after that, the DA team plans on continuing to work on DA for as long as people are playing, and people are definitely playing. We’re currently aiming for the next major release some time this winter.
If you think you can help with Double Action development, have a look at our workshop page and introduce yourself on our forums. We’re especially looking for a good character artist and character animator.
A few notes on some problems people have been having.
- If the game runs slow for you, try running the commands “da_ssao 0″ and “da_pretty_pixels 0″ in the console.
- If you’re having trouble loading the game, try validating the cache for Source SDK Base 2013 Multiplayer.
- If you’re still having trouble loading the game, try deleting the file “libcef.dll” in your Source SDK Base 2013 Multiplayer directory.
These problems and more will be address in the Steam release.« More posts