Double Action: Update Inbound!
January 9, 2015 - by Black_Stormy

We’re pushing an update for Boogaloo IMMINENTLY. There are a bunch of damage balances which should make the game a little more solid. Grenades are back on the buy menu, and have been balanced to account for it. It’s only a small update but it has the potential to change the game quite a bit. We’re looking for feedback on the changes, you can post it on the Steam discussion boards or on our own forums.

Name votes counted!

After tallying up the votes for our next version name (and there were a lot of them) It has been decided! Our development version of Double Action is now codenamed Doves of Fury.


You may be wondering what that means exactly. Here’s the lowdown and dirty. Double Action: Boogaloo is the version you guys are playing on steam right now. We’ll be putting small updates and such in that branch. Expect to see things like gameplay balances and small map updates. Double Action: Doves of Fury is the next major version we are working on. We have a checklist of stuff we want to add and when the checklist is completed DoF will be ready. Aforementioned stuff includes new maps, maybe characters and weapons, we’re not 100% sure yet, but read on to find out more.


Abe (Black_Stormy) has been busy modelling away, the most recent item of note is this derringer model:

We’re not totally sure how this will fit into the gameplay yet but we wanted a weapon that was high risk high reward. With this Derringer you only have two bullets so you gotta make em count. I’m thinking high damage close up (they have a hell of a slug) and mega style points if you manage to land a kill with it. The idea is to encourage players to pepper with a regular weapon and then switch to the Plan D to finish off.

Another idea for this weapon is to have it as an alternative to grenades. Players can either buy nades or a derringer, reducing the amount of nades on a map (hopefully). This could fit in with Vino’s drug system in which players can purchase a health boosting syringe instead of a nade. The players choice then becomes health boost, derringer or grenade.

What do you guys think? How would you like to see it used in the game? And what other weapons would you guys like to see?

The Boogaloo Banana

We’ve had some new mappers come onto the scene recently and have set up a gamebanana page to provide a single download area for everyone. You can visit the page here to check out what the community has been doing. l-homme-d-action, our resident mod machine, has uploaded some custom characters and weapons among other stuff, and we recently saw da_tomb_raid from TigerStyle. There’s some other good stuff up there too and it’s steadily growing. Thanks to everyone uploading there so far and if you have anything to upload please do!

Editors Choice MOTY 2014

In other news we were recently awarded #1 Editors Choice and the Ressie Award for ModDB’s Mod of The Year 2014!


We haven’t had a big presence on ModDB recently but that recognition certainly helps put fuel on the fire. Thanks to you guys for playing the game and spreading the word, and the ModDB guys for enjoying the game enough to put us in the spotlight.

Back to the old drawing board

Finally, if you’re interested in keeping a look at development or you have something to share with the community, we’ve revived the old Double Action forums. Abe is posting his stuff up there and the community submissions forums is the place to be for anyone looking for or creating new maps and content for the mod. If you are interested, check out our docs for information and inspiration and get to makin your next creation!

Until next time, may your Boogaloo be swift and merciless.

– the DA team

Double Action Boogaloo: Now on Steam!
October 23, 2014 - by Black_Stormy

Now available on Steam

The team is very proud to announce that Double Action is now available on Steam. Thanks to everyone who participated in the beta and left bugs on the forums! We’ve fixed a heap of map errors and tuned up the gameplay. We’d love to do more but it’s time to put this beast on the road!

Name the Next Version

“Boogaloo” has been the codename for our first version of Double Action. Now that it has been released and we’re working towards the next update, we need a new name for the next version! We have chosen from a pool of names voted on by our forum community and after much deliberation, many backflips and a few akimbo headshots, we’ve narrowed the field to two, but we’re leaving the final decision up to you.

Click here to see the results so far

So what’s new?

If you’ve been playing our moddb version you’ll notice some major updates to Rooftops and Trainingday. Rooftops has a fancy new skybox and Trainingday has an entirely new look. Streets got a bit of a touch up and bugfix while Cocaine and Sacred had some small tweaks.

We also want to say a huge thank you to Raizio from for hosting our servers all through from a bitty beta up until release. He’s practically one of the team and we couldn’t have made it here without him.

So what’s next?

We have big plans for our next update to DA. More content and more features to keep the stunts flowin and the style showin. If you have suggestions, feedback or just want to chat, come past the Double Action forums and say hi!

Steam release notes
October 12, 2014 - by Black_Stormy

It’s been a long time coming, and it’s almost here! We’re days away from launching on Steam. Here’s what you can expect in the Steam release:

Map updates

Rooftops has received a lick of paint and some gameplay tweaks – Dementei has been working hard at making our most successful map even better. The skybox has some cool updates and the main areas are now more fun to move around in:

Trainingday has been updated with new art and a bit of a layout change – Abe(Black_Stormy) has been pumping out custom content just for this map:

Our other maps have received small tweaks and changes too – da_cocaine has some new visuals thanks to Hellu and da_sacred got some gameplay tweaks.

Bugfixes and Features

Jorge(Vino) has been hammering at his keyboard getting the server binaries ready, as well as fixing gameplay issues and adding features.

Stay tuned for the full changelog when the release goes live – and if you have any suggestions or want to see what we have planned, come past our forums and say hi!

Beta keys!

Can’t wait to get into the Steam release? We have 50 beta keys for playtesters or enthusiasts to get in early and see the latest changes before we go live. Visit our Beta Keys thread on the forums to see how you can pick one up.

We want to give an honorable mention to NinJa, who is destroying the leaderboards right now with a monthly style total of 398117 points! We gave him the first Double Action beta key for being so damn stylish. Someone get in there and give him some competition!

And a final big thank you to all the players who have supported and helped us so far – you guys have been our backbone through development and your input has been invaluable. We’re all looking forward to seeing what you guys think of the features we have planned for the next update!

« More posts